Trying to mod the quests, and noticed that the <Radius> tag for spawning the quest location doesn't seem to do anything.
For example, in A Useful Potion quest, there is:
Code: xml
- <GameModifier InternalName="CreateAlchemistLab">
- <ModType>Map</ModType>
- <Attribute>CreateGoodieHut</Attribute>
- <UnitClass>Level2_AlchemistLab</UnitClass>
- <StrVal>Potion location</StrVal>
- <Radius>14</Radius>
- </GameModifier>
The <Radius> seems to determine the distance at which the quest location is spawned, but I've tried setting it to anything from 1 to 80, but the game doesn't show any difference. Is this bugged or is there something else I've overlooked?