Upon arriving at the quest location a window shaped as a grimoire opens up. This grimoire does not take up the entire screen It's just a window shaped as a book. As you're reading the story you flip the page (A sound triggers that suits the environment) the Quest gives you a decision on how to handle certain tasks (some what like the Lone Wolf series) you answer the questions and make your decisions. Did you avoid the fight? Was your strength enough to intimidate the creatures or did you engage in battle? Did your charisma gain favor with a new ally or did it make an enemy? The decisions you make will give you different paths on the same quests and if you don't have the met requirements you'll realize words do hurt.

Quests answered in certain ways could lead to an ancient creature called to the land and if certain objectives aren't met you might just have unleashed a being that you currently can not stop. Maybe you wanted to test your might against the Guardian and after besting him to only find out Pandora's Box has opened afterwards. Maybe one quest offers you a deal with the devil, perhaps a great demon has signed a pact to devour your enemies for a thousand souls.
The possibilities are endless.......

"There is no shadow without light."
So remember that quest where you decided to save that orphan from a band of marauders? Well he's grown to become a great champion and now he's at your front gates requesting that he may join you in service for helping him instead of turning your eye for a decent size profit. Perhaps a great warlock has found a way to make a water shard but in doing so he would have to kill a decendent of a water god? It's a good thing you decided to stop his vile plans because not only have you gained an extremely powerful ally, but you have also gained 4 beautiful children from her.
