After reading a few posts on the forum, I felt like seeing If its possible to replace entire sections of Tech tree, with buildings. Good news is, I made a Metal smith building, that evolves from level 1>2, Light metal>Heavy Metal. Bad news is that it does it by being bound to city level ups. From my experimenting, it seems that an improvement will only level up, if either new research happens, or a city level up. Can't even seem to tie it to population or turns existed.
It would be nice if Stardock could give us some better access, IE access the turns something has existed, or something. I'll probably upload the code later, Im going to try experimenting with a few more possible ideas.
For those wondering, now, The code to unlock tech is
Code: xml
- <GameModifier>
- <ModType>Player</ModType>
- <Attribute>UnlockTech</Attribute>
- <StrVal>Advanced_Armor_Amarian</StrVal>
- </GameModifier>
Ideally, this could lead to not requiring research for some things, Ie weapon/armor trees, instead the items are unlocked as "smiths become better skilled"