Here are images of the stats I intend to use for tiers 1-3, the mundane tiers. Tiers after that will have a MUCH smaller increase in values than the jumps here.
Magical gear that requires Elementium or Crystal will be restricted to heroes, and those two resources will generate gildar instead of their native resource. Their stats will be reduced, but not too significantly. Easier to balance the other tiers against one another, less likely to have the AI or player get owned late game because one or the other side lucked out with resource generation.
Staves are going to be restricted to heroes -- armies of staff wielders are just too goofy -- with the stats of a spear of similar tier.
Hammers and Axes will be restricted to two hands, mostly because I've designed them to be the aggressive option and I'd prefer that the people holding them weren't also un-killable.
Swords will be one handed only for troopers, with 2h options available for heroes.
Spears are two handed by default, and may need a slight damage buff already since I don't think they're quite as much a better choice offensively as I'd like when compared to a sword.
Short swords will also be 1h only, because they're entirely balanced around the dude behind them having a shield.
Bows I am watching carefully. Based on my numbers they'll kill most things in 1-3 turns, which is moderately ok. If I think they're too good I'll start nuking their accuracy. I considered giving them -2 combat speed, but the AI would totally put together a heavy unit with a bow.
Gear is balanced around the idea of each tier being able to fight at a disadvantage against the one above -- if you can't counter with quality, quantity might save your ass long enough to tech up.
A t1 spear against t3 armor will take 6/12/18 (L/M/H) mean attacks to get a kill (matk). Spears on a light armor user means six attacks per turn. A heavy armor user with a heavy weapon gets only two attacks per turn. If you were to use up the attacks of the heavy with a t1 shield/short sword in light armor, against whom the heavy has a matk of ~3, and then attack with a couple of guys with spears, you might have a chance. You'd need 3 to 1 odds in favor and a lot of luck, but it's possible you could manage.
You'd probably get shredded by medium armor units with swords/shields though. They've got a matk of ~3 against your guys vs your 18 matk against them -- so, similar situation to the heavy. Except that they've got about twice as many attacks per round.

