Hey y'all!
Us modders who spend time in the .xml files come across a few things from time to time that are 'easy fixes' that the developers have mentioned fixing but for whatever reason aren't.
Heavenfall has pointed out that he won't be releasing his bugfix mod anymore, because there are now SOOOO many mods out there that would break compatability with it - most games should have this problem 
So, what if we develop a list of 'commonly agreed to fixes' that we take care of if we are in the relevant .xml file?
An example of this is the core Sovereign with the 'Organized' trait. I don't think Organized should be killed completely (somebody might want it in their own mod), but if one of us happens to release a mod that uses the CoreSovereign.xml file, removing the Organized trait from said Sov is a trivial task.
I'm willing to maintain a list of 'agreed to fixes' at the top of this thread, and we can debate the merits of various bugfixes in the thread below, and I'll even include links to the codefix post as appropriate. When Stardock issues it's own fix, I'll remove it from the list. Sound like a good idea?
Also, this is ONLY a list of things we are able to fix as modders. Anything we can't fix doesn't belong on this list. I'll indicate the appropriate .xml file as they are pointed out.
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The list so far:
Markinn still has Organized (what is it supposed to change to guys?). CoreSovereign.xml
Egalitarianism should be free for now (per Frogboy). AbilityBonuses.xml
Umber Flaw Uneducated does nothing (need a fix for this, will link to when fix is posted)
Ythril flaw Superstitious not working (need a fix for this, will link to when fix is posted)
Pariden still has 50% bonus to food production (what should be the correct bonus?)
CoreRaceConfigs.xml, offending code: <A_Rations>50</A_Rations>
Verga has an 18 STR (don't necessarily have a problem with this, but isn't allowed under Sov creation).
Magnar Peasant only has 1 movement. (where/fix?)