Does anyone else find it a little weird that when a sovereign dies, their ENTIRE kingdom vanishes from the map without a trace (save for the roads)? It's fine for multi-player, but if you're playing the AI, I think it could be handled much better.
When the sovereign dies:
- All units are returned to the nearest city. Then, all but one champion per city desert (preference goes to dynasty members, and deserters resume wandering the map).
- Lvl 1 cities/outposts: 90% chance to become neutral, and lose 1 pop per turn until they disappear at 0, or are taken by another faction. 10% chance to become a bandit outpost that produces bandit units.
- Lvl 2 cities: Become neutral, and lose 2% of their original pop per season until they become lvl 1, then follow the above rule.
- Lvl 3-5 cities:
-- If there is a champion/heir in the city, the faction changes to, for example "Altar's supporters of <hero name>." Any hero-less cities that are lvl 3+ and close by may join one of these factions, up to 3 total cities per faction. All of these factions are permanently at war with each other, have a 50% resource production penalty, and will do nothing but try to wipe each other out until there is only one left, at which point the hero becomes a new sovereign of the original faction.
--If there is no champion in the city, and it doesn't join a successor faction, it loses enough housing & pop to become lvl 2, and follows the above lv 2 city rule.
This would make a conquest victory MUCH more interesting!