I'm working on a simple random item generator, and I am curious if anyone has any feedback on these weapon bonuses.
All weapons will receive a +10% bonus to attack. All items will be based on their "original", so for example an Arcane Longsword would have (23*(1.1+0.3)) attack. In addition, they'll be "tiered" according to their current availability in-game (strongest weapons =tier5). 33% of the items will have only a prefix, 33% will have only a suffix and the remaining will have both a prefix and a suffix. Also note that some bonuses are directly negative (for example, Freezing causing the user to require 3 AP to move instead of 2 in combat)
Planned sources for these items are goodiehuts and loot from new monsters.
Edit: Just to be clear, I don't plan on releasing the code, only the output.
Prefixes:
Accurate|UnitStat_Accuracy:7
Angelic|UnitStat_TacticalHealthRegen:3|UnitStat_Charisma:5
Arcane|UnitStat_Attack:30
Blistering|UnitStat_Defense:-5
Bloodthirsty|UnitStat_Assassination:20
Blunt|UnitStat_Attack:-30
Broken|UnitStat_Attack:-50
Brutal|UnitStat_Assassination:15
Cosmic|UnitStat_Dodge:5|UnitStat_Intelligence:5|UnitStat_Sight:3
Creeping|UnitStat_CombatSpeed:-1
Cruel|UnitStat_Daring:15
Demonic|UnitStat_CounterattackMultiplier:0.5|UnitStat_Accuracy:5
Dwarven-forged|Value:100|UnitStat_Attack:20
Empowered|UnitStat_Attack:50
Enchanted|UnitStat_Essence:1
Enfeebling|UnitStat_Moves:-1
Eternal|UnitStat_TacticalHealthRegen:5
Fine|UnitStat_Attack:15
Flaming|UnitStat_Attack:25
Freezing|UnitStat_TacticalMovementCostMultiplier:0.5
Gem-encrusted|Value:300
Gleaming|UnitStat_Defense:5
Golden|Value:100
Guardman's|UnitStat_Defense:5
Harbinger|UnitStat_Assassination:10|UnitStat_Attack:20
Heavy|UnitStat_Attack:25|UnitStat_CombatSpeed-1
Holy|UnitStat_HitPoints:10|UnitStat_Attack:10|UnitStat_MagicResist:50
Imperial
Lethal|UnitStat_Daring:15
Light|UnitStat_CombatSpeed:+1
Macabre|UnitStat_Assassination:25
Morbid:UnitStat_Assassination:10|UnitStat_Daring:10
Mana-charged|UnitStat_Essence:1
Perfect|UnitStat_Attack:20
Pestilential|UnitStat_MagicResist:-50|UnitStat_Charisma:-5
Runic|UnitStat_MagicResist:30|UnitStat_Accuracy:10
Savage|UnitStat_Assassination:10|UnitStat_Attack:20
Serrated|UnitStat_Assassination:15|UnitStat_Attack:15
Sharp|UnitStat_Attack:10
Sonic|UnitStat_Attack:20|UnitStat_Charisma:3|UnitStat_Accuracy:3
Standard
Tarnished|UnitStat_Attack:-20
Unholy|UnitStat_MagicResist:-30|UnitStat_Attack:30
Vorpal|UnitStat_Daring:25
Whirling|UnitStat_CombatSpeed:+1
Wooden|Value:-100|Attack:-70
Worn|Value:-30|Attack:-60
suffixes
of Blood|UnitStat_Attack:10
of Chaos|UnitStat_Assassination:20
of Darkness|UnitStat_Sight:-2|UnitStat_Intelligence:5
of Death|UnitStat_Attack:30
of Decapitation|UnitStat_Assassination:10
of Defense:UnitStat_Defense:3
of Destruction|UnitStat_Accuracy:10|UnitStat_Attack:10
of Disembowlment|UnitStat_Attack:15
of Fate|UnitStat_Defense:3|UnitStat_Accuracy:5|UnitStat_Dodge-5
of Hope|UnitStat_Accuracy:10|UnitStat_Dodge:15
of Knowledge|UnitStat_Intelligence:5|UnitStat_Essence:1
of Life|UnitStat_HitPoints:20
of Love|UnitStat_HitPoints:10
of Mastery|UnitStat_Accuracy:10
of Murder|UnitStat_Attack:20
of Nevermore|UnitStat_Attack:50
of Obliteration|UnitStat_Daring:10
of Power|UnitStat_Attack:20
of Rebirth|UnitStat_TacticalHealthRegen:6|UnitStat_HealthRegen:20
of Restoration|UnitStat_HealthRegen:50
of Retaliation|UnitStat_CounterattackMultiplier:50
of Salvation|UnitStat_HitPoints:15|UnitStat_Dodge:10
of Shadow|UnitStat_Dodge:15
of Silence|UnitStat_Assassination:10
of Sorrows|UnitStat_Accuracy:-10
of Terror|UnitStat_Dodge:-15
of Vigour|UnitStat_Moves:1|UnitStat_CombatSpeed:1
of the Immortal|UnitStat_HitPoints:40
of the Master|UnitStat_Accuracy:50
of the Wilderness|UnitStat_Moves:1|UnitStat_Charisma:-3