Here, a first post by a new forum member. First thanks for all the great work done in the last 2 months: the game is getting some shape.
About the monster spawning: maybe it is a good idea to let the level of monster spawning be a function of the advancement of the more successful Factions instead of all?
So, something like the average adventure tree advancement of the 50% most advanced Civs, rounded up. Maybe in a 2p game: minimum 2. Sounds like an easy tweak to me and makes the game harder, I guess.
BTW: Personally, I think the game would gain a lot by completely revamping the adventure tree and let most resources be available from the start and let monsters spawn naturally. I think this adds to both strategic value as to immersion, and leads to more moments of surprise. However, I realise this is probably not something that can be done quickly. This, together with a production capacity algorithm for cities are in my opinion the most urgent tweaks to the core mechanics of the game after 1.09v.
Now I am writing my first post I can't stop. Therefore the following bug report:
-If you load a map in the editor (thanks for fixing this in 1.09v), leave the editor, back, and click something the game always crashes for me.
Furthermore, before the demo is going to be released I think it is best to:
-Add an option to edit a sovereign
-Add an option to clear the biography of the sovereign, and some copy/paste possibilities when editing it.
-Explain (in-game) what all traits do exactly
-Make sure every race/character has the same "cost" or at least as many skill points as a custom one.
-Fix the bug that if you have a long biography and/or a long list of traits your Hiergamenon overview is screwed up.
-Update the description of several techs
-Fix the bugged history graph for mana production
-Give an overview of the traits of the all the factions on the Kingdom screen (less urgent)
-Show the traits next to the characters in the dynasty tree
-Fix an exploit in which you can move very far using the arrow keys on your numlock control panel.
Apart from the latter these all are minor details, but all are spotted very soon, and by fixing them, I think, a first impression of a way more polished game is created.
-Thanks!