First of all, let me say that it's awesome seeing Elemental slowly becoming a better game. But there's something that has been bugging me now that I've taken another look at the game.
A Sovereign moves 2 squares per turn. That's basically a very short distance on the map. Your starting village will span two tiles immediately. In one turn, three months, you can travel a distance that seems like a five minute walk. It will likely take 'years' to take the shortest route to the closest inn. What gives?
Three months feels wayyy too long for a turn in a wargame to begin with. A week sounds more reasonable. It feels like the turns were made unrealistically long just to make your offspring age faster. But surely you could simply have time jumps between acts in the official campaign to bring children into play? I don't think children belong in a skirmish type game, unless you can magically age them faster. I'd like the time aspect of the game to make sense.
On a related note, the cities quickly expand to take up as much space on the map as a big mountain range. A Sovereign who moves two tiles per turn needs a year to pass by a proper grown city. What? The cities should fit the scale of the map and turns should really be shorter.
I'm sorry to say the cities also tend to look quite boring and ugly when they consist out of similar buildings on a square grid. Couldn't the locations of the different buildings be abstracted and the cities be made look more impressive graphically? Seeing the exact location of your study (that you can't even recognize by glance) is completely irrelevant and the grid building makes the cities burst out of scale quickly.