1. Not sure if these are new but I found some great farmland nearby my capital so I sent out a pioneer w/ sand golem escort to setup my second city there. Wheat farm + fertile ground, would be sweet start. Of course Relias popped up and built a city there when I was a couple turns away so I had to take it by force. Unfortunately he is a bit of an idiot/cheater so he built the city on top of the fertile ground somehow. This made it impossible to build the farm improvement on it and I got no bonus from merely having the town center on top of the field.
In addition to this bug we really need pillage/destroy options when conquering a settlement as where I wanted to build the city would have included a refugee camp as well giving me a very large population boost early game, but this is made impossible now. Screenshot included below.
http://img573.imageshack.us/img573/3563/screenhunter02dec100940.gif
2. I've noticed a few bugs that I believe are related to tabbing out with the last few versions. Sometimes when you tab out and come back aspects like faction borders, city/unit names, disappear completely and won't reappear until you restart the game completely (though you can save, restart, and load and they will be back).
3. The graphics bug where your cities rename to the last name you saw has popped up again. My poor Serftopia keeps thinking its actually sorigljniglxx 
4. On an unrelated note I recently switched to Challenging world due to some wierd spawn bugs already mentioned elsewhere. I notice that sand golem tokens dropped fairly often (3 within 40 turns of exploration). Is this working as intended or should the drop rate be lowered?