It may be that this problem applies to all of the new faction starting techs. I created a custom faction with the Wanderlust, Cartographers, and Habitation techs. Had a non-EWOM related crash a couple turns in, then came back and found a new Fertile Land, Arcane Temple, and Crystal Crag. My Notables level had also increased. New goody huts appeared. And a Darkling Camp spawned nearby.
In my previous game where Magnar had gotten up to a level 9 Notable, I noticed a grouping of 3 Darkling Camps and a grouping of 3 Wild Horse. There is a tech to get a Darkling Camp, and I must assume there is a tech to get Horse. So it seems it may be an issue with all of the factions starting techs.