The reason why I brought this up is because I had a WTF moment when training my first unit on 1.09n. Previously, training units lowered population points, and now the number goes up.
I agree that some may prefer it this way, but to me, when dealing with UI concerns, anything which generates a WTF moment needs to be either retooled or better explained in game. It is easy to understand what is going on AFTER it is pointed out, but is counter intuitive (to me at least) upon first discovering this without having hovered over the population resource or read any forum posts.
So I stand by my decision to post the report.
Devs can feel free to ignore if this is a design decision.
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Edit: Having thought about it some more, I think a better change might be:
eg I have three cities
1 - 20 Population housing cap, 15 population current, +1 per turn prestige
2- 100 Population housing cap, 63 population, +6 prestige
3 - 75 Cap, 75 pop, +2 prestige
Top would display: Population [ 153(+7)/195 ]
ie I have 153 current pop available for unit training or building specialists, I am getting 7 per turn (city 3 is at cap) and I have a current hard cap of 195 unless I build more huts.