[quote who="Sakhari" reply="33" id="2806833"]
New PC games don't work, they just don't.
9 out of 10 new games don't work at launch.
What exactly is the definition of 'work' in this thread? Of the 96 games that I own on the PC, I can count, on two
fingers, the number of those that outright didn't work out of the box and both of those issues were fixed inside of
two weeks. I suppose, if we count the server issues with WoW, then three fingers would do the trick.
[/quote]
i can't speak for anyone else but i will throw in my two cents.
i think it would be naive, given the reality, to suggest *working* means having every advertised feature present and fully functional. i don't think i've seen that, ever. something is always broken, or at the very least, some feature dropped or redesigned to be other than what was originally stated.
at the very least, i consider a game *working* when i can play it, begining to end, and do so without having to rely on luck, or some cheat guide walkthrough, to avoid reaching a dead end pitfall.
two worlds is a prime example of this, do quest 'A' while you were in the middle of quest 'B', and either you had to restart, or somhow find a way over the gate, cheat basically, so you could steal that last needed piece for the end game quest. it was a mess.
civ 4, obviously, until a kind gentleman from russia patched it for us poor saps with too little memory to handle the massive leak, as there was no way to achieve any kind of victory before the game konked out prior to this, and boy did the developers take their sweet time.
myth 2 was one that i never got to finish, being that the level to obtain the codex at the library bugged out something fierce, forcing me to restart the game from scratch and hope things magically worked out better the next time. i lost interest in trying yet again.
i won't even touch myth 3. that was rancid
obviously WoM is a work in progress, but on first purchase i crashed constantly before slowing to such a ridiculous crawl that progression was impossible. so i call that not working.
far cry was purchased solely to play multplayer, but had some serious synchronization problems. after dying dozens of times without scoring a single hit, we discovered the host always appeared a good 2 feet away from where he was actually standing, making him impossible to shoot.
thats just what popped into my head, while i don't play as many as i used to i'm sure i can recall a bunch more if i had to.
but really, thats just the most forgiving and generous definition of *working* i have, i consider a game working when the features of the game consist of more than a token effort and are fun and enjoyable
an example of this is mount and blade(since i don't want to pick on WoM). it had a quest system which consisted of about a dozen quests, they could only be done once every 45 or more days, and some of which eventually became uncompletable. the king would gather his forces and ride off to battle, but then run away if he personally was outnumbered, despite having a combined army ten times stronger than whatever he was facing, or abandoning a siege that was hours away from completing because a caravan passed by that he would gleefully chase across the entire map letting his kingdom go to heck. they had an economy and trade system that unfortunately was practically destined to go bonkers, and a feif system where it was impossible to maintain any level of wealth as the player.
yeah you could play it without crashing to completion, but so much was ihalf assed and tacked on, i can't call it *working*. if all you wanted to do was fight endlessly it was okay, but anything else was prone to dissapointment. using that definition, i can name quite a few more games.