Quoting Goontrooper, reply 4
See, what I think it is, is that people aren't willing to try small mods at all. They just want finished packages. Well, speaking only for me personally, I'll never reach that "big package" stage unless people give me feedback on mods that I put out. I'm not looking for explanations as to why you don't use it. I want to know how I can improve it.
So let's say I put two hours into a mod like this. It's by no means perfect. But it does add something to the game that people have been asking for - a lot of people. Do YOU think it's reasonable that 3 people in TOTAL download it?
So next time a good idea comes around - which was yesterday, by the way, and included something that would actually improve the AI - all I can do is think to myself that "if almost noone's going to download, and noone's going to give feedback, why should I spend 2 hours doing this?". And then I go and play l4d2.
Honestly, we don't know how many people are actually playing Elemental. We do know that it isn't many, at least not compared to a bigger, more popular game. I think I saw that Elemental had sold something like 80,000 copies, as of a few weeks back. I'll be optomistic and round that to 100,000 total, since then, which is probably overestimating. Anyways, of those 100,000, quite a few probably gave up on the game completely, so you can throw them out of the equation. Then you have the people (as several have pointed out) that are waiting for 1.1. You also have people that don't get involved in the community or even download any mods. So out of a relatively small pool of people that even have the game, the actual number that might download a mod is probably really small. So yes, 3 is small...but I'm not expecting thousands or even hundreds of people to download any mods right now. Plus the mod did just come out...how many people have downloaded other mods? What is the largest number of downloads an Elemental mod has seen to this point? I doubt any mods are seeing really huge numbers, even compared to the rather small active player base.
As for the 'small mod' thing, for me personally I rarely play games just to test a mod. I like coming in to something like, for example, FFH, which is already big and fairly robust. It feels like a more complete experience, and thus worthy of a long game (which I prefer). Since vanilla Elemental isn't all that enjoyable right now (for me) a mod that makes one (although awesome and important change) small change isn't going to make me want to play through an entire game.
One of the benefits of working with a team is that you can give each other feedback as you build something bigger. Then you don't have to rely on the community to provide feedback on every small mod - you can get the feedback you need from people that are dedicated to giving it to you as part of a larger project.
I know it is discouraging, because you are putting lots of time into making Elemental a better game, and that benefits everyone. Don't think that it isn't appreciated. I would say that you are one of a very, very small number of people that are really driving the community right now. I know I am excited to see what you are doing, even if I'm not actually playing Elemental much right now while I wait for 1.1.
All that said, I'm going to go and download it right now and try it so I can give you some feedback.