I may not agree with everything kael's team did regarding use of other peoples' intellectual property in his days modding civ4, specifically, FfH2, (and the first one).
However, I still recognize what an awesome mod his team created for civ4. I downloaded FfH before it had manual, when every few weeks (or was it months... lol) a new version of the mod was released. Patch t, and u, and v. Sometimes a 'new' version would do really strange things. The journey through those various versions, however, was a ride well worth taking. Thank you.
I have two things I wish Kael to really consider. And these two things come from someone who started on the pencil and paper game called "Chainmail" - the precursor to Gary Gagyx's D&D. I'm retired, aged (but having fun), and I have a long perspective on what created the 'gems' out there.
FIRST: The concept your team implemented in FfH2, of each civilization being unique, distinctive, and having abilities and units functionally different from that of the other civilizations was a stroke of genius. Each civ had to be played in its unique way. (Or become fodder for archeologists.) Please bring this to EWoM, if frogboy so permits.
SECOND: Create a player (user) customization tool (page, whatever) that will allow non-modders (like me) to access many of the attributes of everything in the game, so we can adjust and re-weight various values. Adjust the cost of casting each spell, modify the line up, and prereqs, in the tech tree, change the mp, cost, str, etc of each armor, weapon, etc.
Lead your team in bringing the very best of FfH2 to EWoM. Be inspired by Alpha Centauri. Please continue Frogboy's practice of (mostly) paying attention to these forums. There is a lot of gold to be mined here. (Yes, my posts are buried here, somewhere, too - LOL - ever hear of pyrite?)
I hope it is a great ride for you. And I hope the journey you take all of us on becomes a trip of a lifetime.