[1.09e] Feedback based on 5ish hour play session

Good:

Squads are finally feel balanced vs. single units and no longer deal excessive damage.

You can no longer stack multiple of the same item type (i.e. ring), but system would make more sense if you were limited to 2 rings and 1 necklace. Your Sovereign isn't Mr.T after all.

 

Bad:

Military tech tree is still bloated, especially now that weapons are all the same. Merge all weapon "trees".

Catapults are overpowered at sniping key targets, they need to do less damage to heroes/single units and have shorter range.

Area of Effect spells deal disproportionally a lot of damage per mana cost. Reduce all AoE area to 4 squares and/or reduce damage.

Memory leak is still there.

I am still drowning in materials but always short on gold (even with multiple gold mines).

Warlord trait (2 starting units), when inherited leads to bugged sentinels spawning.

15 mana teleport makes it unusable unless your Sovereign focuses on spellcasting. Way too expensive.

 

Things that make no sense:

Enemy sovereigns still suicide attacking your cities resulting in empire loss (can we implement succession already?)

Diplomacy makes no sense - AI has no idea when it lost badly and should beg for mercy/accept terms.

Building hedge walls/fort/fortress does no affect "field of battle" but rather provides very significant bonus to defending army. Plate + Shield + Fortress = nearly invulnerable units. I would love to see some "siege" maps with destructible walls/moats where ranged attacks play big role.

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Reply #1 Top

mostly I would agree with this, but:

catapults should have a "shorter" range?? ... catapults need to be used against forts which was their primary target, there are at least two threads that cover this in great detail so I won't add any more.

"two" rings and a necklace?? humans have 10 fingers, why not 10 rings and a necklace.

I like having diversified weapon trees, the problem is not so much the tech trees as the lack of weapon differentiation in general, this needs to be fixed.

Idon't have problems with materials & gold, you can get a lot of gold lategame

Reply #2 Top


You can no longer stack multiple of the same item type (i.e. ring), but system would make more sense if you were limited to 2 rings and 1 necklace. Your Sovereign isn't Mr.T after all.
End of quote

You forgot the Golden Rule:  He who wears the gold, rules.  Sucka.

Reply #3 Top

Seriously though, I moved up a difficulty level (to "Challenging") in conjunction with 1.09E, and I found the wandering monsters more challenging - as in I lost a couple undefended cities to brigands - never saw that before. 

 

The other AI sovereigns though...  they are still kind of push-overs.