This mod adds Elementium Deposits as a world resource to the game.
All factions can build Elementium Churners on top of these nodes.
Elementium Churners cost 250 gold and 25 materials to build, and takes 10 turns to complete. An Elementium Churner produces one piece of Elementium every four turns (0.25 in one turn). Elementium Churners each require upkeep costs of 5 gold per turn (so one Elementium costs 20 gold).
Be aware that Elementium is EXTREMELY rare, and may not appear in all worlds.
(if that download gives you a limit message, try relogging on the site with your impulse account - the site checks so you have bought elemental)
Changelog from 1.0 to 1.1
A churner now requires 250 gold and 25 materials to build, instead of 500 gold and 0 materials.
A churner now requires 7 gold per turn, instead of 3.
Churners no longer require technology to build.
Changed spawn frequency of Elementium Deposits. A tiny map should now see between 0-2, very rarely 3 spawns, on the entire map.
Elementium Deposits will now mostly spawn in deserts.
Changelog from 1.1 to 1.2
Churners no longer require metal upkeep, and reduced gold upkeep from 7 to 5.
Changelog from 1.2 to 1.3
Actually included the mod in the zip