A good patch, to be sure. It took a whole 475 turns for my computer to finally cough up elemental and die. The only downside is the game doesn't start spazzing out before the crash, it just crashes, eventually.
Still, a very drastic improvement, I couldn't get past turn 100 before. Still, some things I'd like to see changed.
1: Auto-moving in combat. I can't tell you how many times I was mindlessly right clicking to try and attack waiting for the attack lag to clear up, and I accidentally clicked move with my archers, and my archers spent the next 3 moves running up to the spot I accidentally clicked. In combat, the units should not auto move.
2: Pathing UI. The movement rates of heroes and units in tac-map still aren't real clear. Either we need to limit the "move" to how far they can go in one turn, or (my preference) we create a dashed "path line" that shows our faction color for the possible move in that turn, then turns grey and counts off how far we can get in each subsequent move so we can track our movement better.
3: Attacks per round: Earlier I said archers should only be able to shoot once. I changed my mind. Everyone should only be able to attack once. Attacking should end your combat turn. There is absolutely nothing interesting about casting blizzard 15 times in one combat round, or attacking 3 times with swords, or 2 times with bows, every combat round. There is nothing 2 attacks can do that cannot be consolidated into one attack per round. It would speed up combat drastically and eliminate the combat lag associated with multiple attacks. Just multiply everything by a number of hits in the background to calculate damage, no reason we have to right click every time.
4: Resources. My ability to generate resources tends to lean heavily upon the ability to find nodes. Some games I have plenty of gildar, some games I have plenty of materials. This game, I had over 5000 materials and was hurting for guildar the whole game. I only had 1 gold mine and that was from an upgrade that gives me "more gold mines." I would like to see the game less reliant on luck and more reliant on strategy, perhaps some ways to generate gildar. Right now, I can only generate 1 gildar at the cost of 1 food, and then everything else is a % multiplier, which doesn't give me a lot of gildar unless I have mines. Same with opposite gender heroes (I found none this game).