DOWNLOADS
Armor Rebalance http://www.mediafire.com/?sombsmmiyh7pydi
Weapon Rebalance http://www.mediafire.com/?x6q36ad56q3txyo
INSTALLATION
Place the files in the mods directory inside elemental data within Documents/My Games(see example path). Make sure to turn on "use mods" in the options menu.
Example path for files C:\Users\**YOUR NAME**\Documents\My Games\Elemental\Mods\Data\English\Only-SP
VERSION 1.0 CHANGES
Staves have a small defense bonus. 1 Def for Staff and 2 Def for War staff
Descriptions updated specified 1H or 2H on some questionable weapons
Legendary shop values changed more expensive
Two handed Battle Axe now 9 Damage -.4 speed
Changes for 3D Grundge's weapons XML
Titan Blade moved up one tech tier where it should be
Cleaver has small defense penalty -0.5
Descriptions changed for many weapons
Costs for special bows increased
Nordic Short Sword Reduced in cost to match Danish Short Sword more closely
Titan Blade more expensive (top 2 hander should be costly not much over 1000 gold though)
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3D Grundge made these weapons see above link, I just took them and adjusted the XML file so that it works with the rest of the tweaked weapons files. Just adjusted costs, damage and speed on weapons, and placed them in different tiers. ALL CREDIT FOR WEAPONS GOES TO 3D GRUNDGE. I am just providing a tweaked XML file and a installation that works in game.
FIRST Install 3D Grundge items
DOWNLOAD link for the base files from 3D Grundge http://www.3dgrunge.com/media/elemental/3d/3DG_WeaponPack_all.zip
INSTALLATION
Place the folder 3DG_Items folder your mods folder C:\Program Files (x86)\Stardock Games\Elemental\mods
Place 3DG_Gfx folder in the Gfx folder C:\Users\**YOUR NAME**\Documents\My Games\Elemental\Mods\Gfx
**Don't install 3DGWeapons.xml file will not be used, new one will be under second step**
SECOND Install this XML file
DOWNLOAD http://www.mediafire.com/?vzdtczhj9vwrodi
INSTALLATION
PLace Rebalanced - 3DGWeapons.XML in C:\Users\**YOUR NAME**\Documents\My Games\Elemental\Mods\Data\English\Only-SP
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Rebalanced Weapons and Armors
New files for 1.09. 1.09 had just a few issues, mainly with the leather armor sets. So I adjusted them so every armor set has a use and will be useful until newer techs make it obsolete. I tweaked the weapons for the Kingdom factions for very nice balance. Maces and blunt weapons are slower but heavier hitting and swords and daggers are faster with less damage. The difference is not too ridiculous however. Short Swords cost less now, before they cost about as much as a broad sword which was in the next tier or tech.
Also changed Karrazan values and Elementium Karrazan as well. They are more in tune with the rest of the weapons. A Karrazan with 2 speed and 12 damage(1 handed mind you!) was just insane(now 11 damage 1 speed -- Longsword has .8 speed). Hopefully that stops the AI from zerging with those weapons. And in addition staves offer 1 speed but pretty dismal damage to hopefully entice spell casters to use them.
Staves are now have a defensive component to them. Since you are forced to forgo a shield it makes a little sense. Additionally now staves add a little defense and a good amount of combat speed and pretty paltry damage. Should be a good weapon for casters who are not combat oriented. Working on a mage pack to add alongside that will be available by teching up the magic tree. These items should add caster friendly stats. The goal is to make robes and mage weapons a must have for any serious caster.
Below is a list of the current values for armors(most all this is in 1.09 already),so I just fixed the leather armors and the Legendary set.
Light Plate Armor
Native - Helm 3(-.1) Cuirass 5(-.1) Armlets 3(-.1) Greaves 3(-.1) Shield 3(-.1, 4 Dodge) = Total 17 Def, -.5 Speed, 4 dodge
New - Helm 1.5(-.05) Cuirass 6(-.1) Armlets 1.5(-.05) Greaves 5(-.1) Shield 4(-.1, 6 Dodge) = Total 18 Def, -.4 Speed, 6 dodge
Heavy Plate Armor
Native - Helm 4(-.1) Cuirass 8(-.1) Armlets 4(-.1) Greaves 4(-.1) Shield 4(-.1, 8 Dodge) = Total 24 Def, -.5 Speed, 8 dodge
New - Helm 2.5(-.1) Cuirass 8(-.2) Armlets 2.5(-.1) Greaves 7(-.2) Shield 6(-.2, 6 Dodge) = Total 26 Def, -.8 Speed, 6 dodge
Master Light Plate
Native - Helm 8(-.1) Cuirass 10(-.1) Armlets 8(-.1) Greaves 8(-.1) Shield 8(-.1, 10 Dodge) = Total 42 Def, -.5 Speed, 10 dodge
New - Helm 3(-.05) Cuirass 12(-.1) Armlets 3(-.05) Greaves 10(-.1) Shield 7(-.1, 10 Dodge) = Total 35 Def, -.4 Speed, 10 dodge
Master Heavy Plate
Native - Helm 10(-.1) Cuirass 16(-.1) Armlets 8(-.1) Greaves 8(-.1) Shield 8(-.1, 10 Dodge) = Total 50 Def, -.5 Speed, 10 dodge
New - Helm 5(-.1) Cuirass 16(-.2) Armlets 5(-.1) Greaves 15(-.2) Shield 10(-.2, 10 Dodge) = Total 51 Def, -.8 Speed, 10 dodge
Legendary
Native - Helm 8(-.0) Cuirass 12(-.0) (no arms) Greaves 9(-.0) Shield 10(-.0, 15 Dodge) = Total 39 Def, No Speed Pntly , 15 dodge
New - Helm 2(-.02) Cuirass 12(-.05) (no arms) Greaves 8(-.05) Shield 9(-.12, 10 Dodge) = Total 31 Def, -.24 Speed, 10 dodge