This thread is intended as a way for modders to present their opinions and requests on how the modding tools, or various aspects of the mechanics in modding, can be improved. It can range from small to large requests.
1. A frequent request I've seen on the modding forums is for map files to contain a tag that prevents resources from spawning in it. Edit: Even better, a tag that defined what resources COULDN'T spawn in them as well. So, first a <NoNewResources>True/False</NoNewResources>. But also a <NeverSpawnResource>IronOre</NeverSpawnResource>
2. CityWallSets have a tag called <Filler> that I think is meant to fill empty tiles inside the city walls. This does not appear to function. If it DOES function (and I misunderstood it), I would like a NEW tag inside the citywallset type that allows us to assign what designed tiles should be placed on empty tiles inside the city walls. Please consider the ugliness of the following picture: http://img820.imageshack.us/img820/774/elemental1285071164.jpg
3. I would like to see EnvironmentType not be hardcoded, so that we could add new types of environments to the game. Right now, there is only 5 types (barren, fallen, kingdom, desert and arctic). I think there is a HUGE amount of room here for GOOD LOOKING improvements to the game, but the environment types are hardcoded and that makes it impossible to create new interesting environments.
4. Right now, we can only build one type of improvement on each type of worldresource. For example, a "ScenicViewBonusType" will ALWAYS produce the same improvement. Even if more improvements are added that uses the same type, there is no way to build them. I would like to see an option added to select which type of improvement is to be built on a resource, if there are several choices.
5. I would like to see the ability to add more Allegiances to the game. Specifically, it should be possible to choose more types of allegiances when selecting a race to play. Right now, the UI only presents 2 types - Kingdom and Empire allegiance.
6. I would like to see numbers added to the scales in the builder's forge. These numbers should be modifiable. That way, we can fine-tune the placement of objects by editing the numbers. Right now, the scales are rather bumpy in design and that makes it hard to adjust them after they have been placed.
Add your own thoughts!