I bought Elemental a few days ago and I finished twice since then. I  love MoM and I really like Elemental, although sometimes it is quite  annoying, which are mainly due to bad/non-existent polishing. Lets say,  when I am surprised 50 % of the time it is positive and 50 % is  negative.
These are all issues I encountered while playing 1.08.
 
Positive surprises:
-  Sane AI: I earthquaked my opponent out of all his cities, finally I got  the volcano spell, I used it and next round I get the information that  this faction has left to oppose me, I won! This was just awesome.
- nice small things: -5 points "you killed my spouse" in relations screen.
 
 
Consistency:
-Feedback  mechanism in some ways they are awesome like perceived value, relations  points + for x, - for y, etc. but in some parts and ways it is  completely missing:
* points "you won you got 75 points" WTF!? I  mean why? And what is the max? Is this space invaders or a freaking  awesome 4X game with a zillion ways to win and lose?
*Movement,  why isn't there a path shown? This at least would show me, when my  troops on the strategic map tend on crossing enemy territory, how far  the actually can walk etc. Why do you obscure that information? (Is the  pathfinding algorithm that cpu intensive / buggy? It certainly has some  problems.)
*It is just there an obscure, there is one really big  bug (see below) all the other times it just did nothing or I didn't  realize it... Also I found no way to see how it is calculated, so I  could get at least a basic understanding.
-Quests, I realized a  hated the quest thingie and I mean I liked the idea, but while playing  it is just annoying to me. I thought about that and it dawned on me,  maybe I am wrong, but the Quests actually BREAK the atmosphere due to  the design! You see the whole game has a clear and consistent interface,  but the quest screens are: dark, full screen, dialog buttons look also  different etc. There could be many reasons for that, but since you have a  working gui system, you should be able to put instead of the current  system. Right now, it looks just like another game to me, I guess I am  not the only one.
 
Bugs:
-The earthquake  spell isn't seen as an attack, even when I use it more then ten times on  every city of the opponent and I am the last opponent on the map and  also the only one visible near his cities? (The same goes for the flood  spell).
-The AI just sends wave after wave of soldiers into my  archers without even coming into melee range. I don't have a problem  with strong archers, but maybe you should "hardcode" some army  relations, e.g., min 30 % archers... cause I was way into the game and  he had only melee units and he got killed over and over again. This at  least could provide a quick fix until you get a decent AI that  calculates proper counters.
- If the player is a "tactical  genius" (with the current AI +  balancing), e.g., killing an army with a  combat value of 800 with a army  with 400 or so without getting a  scratch, he should have WAY EASIER  chances getting a peace treaty (+  points for relations).
-Morale, there was only one battle, where  morale played a part, yet it was pretty haunting (I reloaded and tried  again with different army setup). I attacked with a balanced force, yet  my morale was like 5 or 10,  well, I couldn't find out why. Yet, the  problem was I nearly killed about 70 to 80 % of the enemy (in both  occassions), but that didn't help me, cause all my troops panicked and  couldn't finish of the rest, I could have waited to see my people die  although  I mean my troops, where totally winning but they all panic?  At least let them run away and not get slaughtered SLOWLY by a bunch of  smurfs that just lost nearly all their friends.
 I mean my troops, where totally winning but they all panic?  At least let them run away and not get slaughtered SLOWLY by a bunch of  smurfs that just lost nearly all their friends.
-The rat quest was broken at least once. (I had the rat, but moving to the humble inn did trigger nothing.)
-Path finding algo sending my troops into enemy territory.
-AI  ignoring sometimes my territory and when I talk to them, I can't tell  to "get off my lawn". This also seems to happen, when they wander on  they border and the city influence expands, there was one guy who  appeared to be trapped in my territory due to this.
 
Suggestions:
-  In the relations the player should get credit for killing the enemy  leader (respect) in battle. Also when winning against great odds - this  should be easy since the values are calculated anyway and the modifiers  for relations are already existing.
-Perceived value... Some  treaties are just 10 or 100 times more  "expensive" to me than to the  other party, especially with peace and  non-aggression treaties. I just  reduced the hugest opponents whole army  to the half of its size in 10  to 20 turns, but the one guy with 3 cities  thinks his non-aggression  treaty is way more valuable than mine...  vice-versa would make more  sense. (Also a ingame feedback on the values  would be interesting.)
-Resolve  Automatically should offer different calculations for different  tactical suggestions: stand fast & assault. ( 2 or 3 algos should be  sufficent) Cause I had archer+melee troop armies that didn't get a  scratch when I played myself, but had medium loses when calculated, I  guess the AI sent the melee troops into battle.
 
so, hope that helps.