I want to create a very simple mod to eliminate the food cost of merchants (a change I find ridiculous).
However, it is very hard to figure out where the costs of the merchant building are being determined.
Deep in the Elemental, Data, English directory there is a directory for improvements and a directory for single player only improvements. There is a file in there called KingdomSpecialImprovements and the merchant is listed there. This is the only file I can find the merchant in.
However, the cost of the merchant there is listed as being 5 lumber and 1 food, while in the game the unit actually costs 10 materials and 1 food.
I copied this file into my Users/My Docs/My games/elemental/units folder and changed the food cost to 0. I believe that what is happening is that it pulling data from both the core game files and my mod and doubling the cost and benefit.
Does anyone know how to do this?
By the way, the idea that this game is easy to mod is almost laughable. Besides the fact that it requires manipulating directories in two different locations, the file directories do not remotely match up, making placement in the Users area pure guesswork.