hey guys. pls improve autoselection of the next unit. right now - for example - if attacking an enemy with my last move (with forced automated combat 'cause of a single char) combat isnt triggered. instead of finishing the move the next unit is autoselected. you have to jump back to the fighting unit THEN the battle triggers. thats annoying - cause turn doesnt finish until the combat isnt triggered as well.
also it would be much better if actions would go like step by step. if there are several events triggerd at the beginning of a turn the chosen actions to these events are mixed up. like diplomatic request -> choose to negotiate -> negotiation window and NOT like diplomatic request -> choose negotiate -> research completed -> start new research -> negotiation window...
and: founding a settlement - you establish a settlement and choose to improve it. now autoselect next unit jumps to the next unit while the city-improvements window is still open. you have to deselect the unit with clicking somewhere in order to auto jump back to the new city and go forth improving it...
in my eyes these are basic and logical errors. and i dont know how they passed beta phase. its just bad craftsmanship. i really do hope that elemental is not another of these much too early "thrown into the market"-games that - qualitatively - never make it through a "real" beta status. personally i am just tired about buying games and putting them back to the shelves for half a year in hope that they ll ripe. thank you.