I don't really know how to be constructive at this point. The game was pushed out before being ready this much is obvious. A lot can be said about speedy patches but even more can be said about the shoddy state of this game. Giant memory leaks are STILL there....these are not anomolies, they are in the game code. If it was just OOM crashes I could live with it, it crashes every hour on medium maps and every 30 mins on large mins with OOM. However with the latest patch I am getting crashes on auto battles, when doing certain casting animations, or when enemies do casting animations.
All of this MIGHT be bearable if Stardock had FIXED the freaking animations in tactical battles. Why would you even think about releasing this game with the horrible tedious and pointlessly bad animations still there? Why should it take literally 5 seconds for my guy to do a counter strike? Why should I have to click the mouse 15 million times trying in vain to get my guy to hurry and attack. The animations(most of them) have LONG delays after the animation is done. This is making tactical battles an absolute chore. Something that should be the most fun part of the game is now some side show that I wish I could just auto battle through so I don't have to sit there watching these beta animations over and over.
The delays in tactical battles are my biggest issue with this game. It has been forever. The random crashes and the OOM crashes are definitely a very bad thing(I have one battle now where an AI controlled Air Elemental is crashing my game when he tries to cast an ability) but what really makes reloading a save that much more aggravating is knowing that I have to sit through another long drawn out tactical battle because of half done animations. I am shelving this game and recomending no one I know buy this. The animations have to be fixed.
I almost am motivated enough to make a youtube about it, just about that aggravated, So people can see just how bad it really is.