1. bows 100% miss (anyone have a fix for this?).
2. Changes now result in stagnant early game (some posters have already done detail on this). All of the below were designed to make the early game suck:
Teleport raised to cost 15 - sheesh why even put this as available for starting Sovereign? One imbue and that Sov can't cast it. This is crucial spell or allow the young Sov to roam and able to return to defend those early cities.
Organized trait removed. Now the early stack is back to 1 square movement. Sheesh 1 square movement makes pursuing enemies a joke with an early stack...freaking CHECKERS anyone:) Well actually, I just like chess better.
Bandit group that spawns that is *guaranteed* to head straight for your city. I lost all but one city against a group of 5 strength 18-30 bandits that appeared...while my Sov was chasing down a quest. No way to return and wimpy defending units. The group made a beeline to each city and was unstoppable.
...so my next 1.08b game I am forced to turtle I suppose...and no archery.
...anything else I am missing about 1.08b?
I suggest pulling this "patch" asap. And please consider just a few start up games by Q&A before releasing the next patch to the wilds, thx.
Oh, and btw, I am COMMITTED to seeing Elemental all the way through to the final, cool game I can glimpse underneath this incredibly frustrating beginning.
3. Anyone have a suggestion on how to revert to 1.08? thx