I'm working on a mod where in order to increase your cit5y level you have to build huts and hovels needed for your people to have shelter from the harsh environment of the barren world. I've lowered the population capacity bonus of the of the cities and and shorted the building time for huts and hovels to one turn each and cut the cost of them in half.
When I went in to test it, the game ran fine and every goes pretty on the player's end, but of course that's because the player knows when and how to build up houses while the AI doesn't. When used the ctrl T cheat to check out the AI's settlements I saw that even after a hundred turns into the game the AI didn't catch on and instead tried to build as it normally did. I would like to know if there's a way to increase the AI's priority value when it comes to building houses.