Raven X's main reply is fantastic! I hope the DEVS read it! The idea of a much larger ZOC would solve almost all the problems in my opinion especially if outposts only drain resources until level 2 cities. But overall: what he (RavenX) said!
Thanks. I appreciate that. Part of my thought processes behind that reply were in line with a post Boogiebac made about cities a long time ago and what his inspirations were for setting them up the way he did. I think he did an awesome job conceptualizing them. The ZOC issue is the only thing lacking really to make sure we get the "feeling" he wanted to get across in the first place.
i hardly see how 25% of 1 is worth the time. and I like smaller cities. Only in my first game did I build everything in every city.
It's Worth the time because there is No Building Upkeep Costs. When the AI and players spam out cities, and each of those cities brings in tax revenue, and you build a Market to get another 25% income, it only takes 4 Markets to get another Gildar for your Kingdom/Empire. When you have 20 cities, which is quite common with them being spammed everywhere, that's an extra 5 Gildar in income. I would say that each city only bringing in 1 Gildar from taxes is pretty low and needs to be adjusted based on the city level. 1 Gildar should only come from a level 1 city, not a level 5 city, which should bring in a Lot More tax revenue because there's a Much Larger population to be taxed. Honestly, I haven't paid enough attention to notice what the Tax Income is, but 1 seems a bit low. Either way, my original point stands. With no Building Upkeep Costs all you have to do is build four Market places and you get another Gildar. With the average city count on a large map being between 20 and 30 cities, that adds up to a good bit of income.
All Buildings need to have Upkeep costs (which currently they don't). Why this wasn't thought of from the start I have no idea.
I agree your logic behind it is correct though. It wouldn't seem logical to build a market in a city that doesn't have a gold mine, but, the AI does and so do the players because the income adds up and every little bit helps when there's no cost for keeping the building maintained. More detail and more defined thought processes NEED to go into the mechanics. If the buildings had a upkeep costs neither the AI nor the players would build everything in every city to get the benefits because the loss would be greater than the benefits for building a Market in a city without a gold mine or other source of more income aside from the 1 tax income.
That 1 tax income seriously needs adjusting per population level if it really does only give 1 gildar. Again, more detailed thought processes are needed here.