I am not sure where this should go, so I have crossposted it on the Support and Mod forums.
Currently there is a critical design flaw in how mods are processed. It appears that mod values are processed before total calculations for unit stats are complete. Thus, if I modify a unit stat in a mod, additional computations are performed after the mod calculations are performed. This makes is impossible to make simple stat changes with a mod. If, for instance, I want to chop a units defense score in half, that should be the final calculation performed in determining the unit's defense score. Currently this is not the case, so modifying a unit's stat scores is completely unreliable. This is a critical barrier to making Elemental modding friendly.