This is a bit of a suggestion, a bit of a question...
It seems like a fair amount of the issues with tactical combat (especially move baiting and the whole glass cannon thing) would be solved if all combat effects were resolved before unit death was applied.
For example, in a combat between two glass cannons (GC1 and GC2), the current system dictates that the first one who attacks (and doesn't have a disastrous low roll) wins because it kills the other GC.
If there was pre-death resolution, GC1 hits GC2 and both of them die. The outflow would be that there would then be an incentive to create balanced units who could take a hit as well as doing damage.
Has this come up in previous discussion? I've looked in the long suggestion thread, but maybe I missed something.