ahoy folks,
is there a way to make a tile with fixed city properties, but is outside city limits? I'm thinking of so called "Border outposts" in various tech & city levels, that have fixed LOS (depending on tech/city size), area of influence and specific units storage capacity limits and specific ongoing resource requirements, which all depend on tech level and city sizes. basically a "tiny fort", as SMALL version (@ city 3) it's nothing more than a wooden outlook with a few tents around (LOS 3, ZOC 1, 2 units/chr storage), at city 4 it's a MEDIUM outpost/fortress and has wooden palisades and a smaller stone-tower (LOS 5, ZOC 3, 5 units/chr storage) and at city 5 they are LARGE/BIG "mini fortresses" all built in stone (LOS 8, ZOC 6, 10 units/chr storage).
depending on size they give various healing/defense bonuses to units within those tile-storage.
The graphics side of the tiles i've already mostly done (aside missing various details, like KINGDOM SITTING SOLDERS which DO exist as FALLEN SITTING SOLDERS), I've a good idea what parameters i'd need, but i'd want to know if that's actually possible. am thinking it'd work a similar way as pionners abilities to built city-startups. but fixed.
Also, such outposts are not upgradeable to higher tiers (needs destroyed and built a new one), in additions they do NOT allow to 'take over' resource-tiles! the ZOC radius is intended for (as far as i understand it) that the game-engine is not spawning mobs in the ZOC-radius.
My reason of such outposts are as they had them "back in the day" to "see whats coming" with "kingdoms military/sovereign influences".