Hello,
First I would like to say that I am hugely impressed with Stardocks dedication to this game. I am not a fanboy as I have never played a Stardock game - I have also never seen such extensive patching and dedication to a game during the first weeks of its release (aside from MMO's, which one would expect continued dedication to as they wish to maintain subscriptions/add new ones). I am also quite impressed with the community and the level of interaction; something rare has happened in that it seems Stardock places alot of weight on the community and actually listens to their ideas. I only purchased this game during a random walk down a video game isle in a department store because it reminded me of Lords of Magic, and, for all of its flaws atm, I am glad that I did - it is not only similar to it but it has huge potential.
---- Notable Locations and Quests; World Theme and 'spawning' locations ----
I find the researching of notable locations/quests before their global appearance, or more specifically the ability of players to influence the global environment, to be one of the more creative innovations of Elemental. For strategic games in general, I believe, progress is made when a new idea is able to successfully incorporate more elements into the sphere of competition. The issues I have, then, are not so much with this general concept (individual decisions being determinant of the global environment - which I find fascinating), but with the technical details of its implementation and functioning. In particular:
1) I do not believe that a tech determined level cap on dungeons is desirable;
2) I do not believe that the best way to incorporate the overall concept is for the world to become littered with new notable locations/quests as the Adventure tree is further advanced;
3) I do not believe that the current distribution of revealed quests/locations is at all sound for a strategic game (i.e., notable locations/quests are neither scarce nor unique);
4) I do not believe that the current state of items recieved through loot/quests is anywhere near where it could and should be. Actually, there are no items received from straight 'loot', which I find unacceptable;
5) I do not believe that the current mass of discoverable items is anywhere near sufficient;
Overall, the notable location/quest and loot issues are tied closely together which is why I thought to make a joint discussion of them. I was planning on further commenting constructively, however for a lack of time I will just post this now and (hopefully) get responses from people who agree/disagree.
Keep up the good work Stardock. Thanks.