QuestUnits.xml
The Talax unit looks like some copied and pasted the same information within itself. The XML tags aren't closed because of this.
Line 312 you'll see where the <UnitType> element shows up right next to the recruitment text.
<NPCRecruitmentText>I cannot be bought.</NPCRecruitmentText><UnitType InternalName="Talax">
Error 1 Expecting end tag </UnitType>. \data\English\Core Quests\QuestUnits.xml 367 3 Miscellaneous Files
Error 2 Tag was not closed. \data\English\Core Quests\QuestUnits.xml 261 2 Miscellaneous Files
CoreCityWalls.xml
Duplicate closing tags for </CityWallSet>
Error 1 Expecting end tag </CityWallSets>. \data\English\Core Tiles\CoreCityWalls.xml 81 5 Miscellaneous Files
Error 2 Expecting end tag </CityWallSets>. \data\English\Core Tiles\CoreCityWalls.xml 121 5 Miscellaneous Files
Error 3 Expecting end tag </CityWallSets>. \data\English\Core Tiles\CoreCityWalls.xml 352 5 Miscellaneous Files
Additional files to look at:
SystemID: \data\English\CoreSpecialWeapons.xml
Description: The element type "GameItemTypes" must be terminated by the matching end-tag "</GameItemTypes>".
Start location: 374:5
SystemID: \data\English\CoreSpells_COMBAT_Tactical.xml
Description: The element type "SpellDef" must be terminated by the matching end-tag "</SpellDef>".
Start location: 271:7
SystemID: \data\English\SpecialUnitProps.xml
Description: The element type "Thumb" must be terminated by the matching end-tag "</Thumb>".
Start location: 20:6
I was looking for a tool that would allow you to validate / check for files that aren't well formed. With oXygen I was able to create a new project, import the \data folder, right click and select "Check Well Form". It parsed through all the XML files in less than a minute. Visual Studio provided better information, but I can't figure out how to make it check all of the files without opening each file manually. That's where oXygen rocked. At least now you know which files to open in Visual Studio (or a different tool) to review.
<oXygen/> XML Editor
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