[quote]HF107_item_medicalpack.xml - Medical Pack says it adds 1 health regen per turn in strategical combat. This isn't working, so I've changed it to apply to tactical combat instead.[/qoute]
You can fix this to work correctly in the strategic map by adding <Operator>+</Operator> to the code before the <Value>. I tested it and it works, healing units outside the influance area each turn by one and by two once inside the influance area. I tested it by making a duplicate pack, changing the name and adding only the bit of code.
I think the default is to multiply any value, thus anything times 1 is the same number. I might check this out myself in a minute by changing the value to 2 and see what happens.
Hope this helps, keep up the good work.
Edit: I tested it with 2 as the <value> and no defined <Operator>. It didnt multiple, it was still adding..this could be very very bad.. I will test more immediatly...
Edit2: Well it appears that after all my playing around, the <Operator> command does nothing. Except fix the two instances of a bug on health regen. So You can use it to fix the medical pack. mine is fixed now in my game and stays fixed even after I removed the code. go figure. Live and learn I guess.