Uploaded 2.2.
This release also contains a proper fix for the Deathworship talent. See below.
HF107_item_legendaryplatecuirass.xml - This file fixes problems with both factions' versions of the legendary plate cuirass. The item was locked in to count as being used on forearms as well, preventing the use of any wrist gear. That, in turn, made the items laughable. Fixed to allow wrist gear.
HF107_item_helmsforthefallen.xml - For the fallen, Light Plate helm/Master Plate Helm/Master Heavy Plate helm; these helms would all apply an assortment of non-head-gear onto the character. I've removed all those models, so the helm now only applies a helm. This is how other helms work, and will make it easier to "design" your units.
HF107_item_medicalpack.xml - Medical Pack says it adds 1 health regen per turn in strategical combat. This isn't working, so I've changed it to apply to tactical combat instead.
HF107_race_Umber.xml - Umber faction flaw "Uneducated" wasn't functional. Fixed to affect all native cities (will NOT work for custom factions). Extra note: I had to declare a whole new set of cityhubs! Talk about a workaround.
HF107_race_Yithril.xml - Yithril faction flaw "Superstitious" wasn't functional. Fixed to affect all native cities (will NOT work for custom factions). Extra note: Another cityhub set.
HF107_abilitybonusDeathWorship.xml - Fixed Resoln faction "Death Worship". All units gain 15% health. This WILL affect custom races with the ability. Extra note: This will no longer affect custom factions using wraith race, and it will now affect predesigned units.
Known issues (from mod):
Pariden will still list "Influential" and "Civilized" faction bonuses
Balance issue: what is the point of Freeze enemy, if Stab of ice does it for less mana and also damages enemy?
Warrior Temple will display that it provides "50% faster training (bugfix: 25%)"
To fix:
Also took ANOTHER pass at Grim defiance. It's definitely fixed now. I think. Also fixed discrepancy between non-icecrown and icecrown spells.