Download links:
http://galahed.ucoz.ru/Data.zip - for players
http://galahed.ucoz.ru/Galahed-s_Challenge.rar - for modders
Affected files:
CoreAccessories.xml
CoreArmor.xml
CoreMounts.xml
CoreWeapons.xml
Techs_Amarian.xml
Techs_Trog.xml
TechTree_Amarian.xml
TechTree_Trog.xml
Information files:
1.1 - techtree Amarian
1.2 - techtree Trogs
Files contain tree of techs with added prerequirements. For example
Armor_Amarian - Mining_Guilds_Amarian
Cutting_Weapons_Amarian - Blacksmithing_Amarian
Atm Armor is prereq for Cutting Weapon, but i added new prereq, so for Armor you need additional tech - Mining Guild, for Cutting weapon - Armor + Blacksmithing
Install:
Way 1 - Download 1 link. Clear you mod-folders (save it to the other folder or just rename), save your /data/data.zip to the data.old, for example, run the game
Way 2 (if first don't work) - Download 2 link, save your xml files, listed above to the /old/ folder, unrar archive to the /data/enlglish, rename data/data.zip, run "elemental.exe /createxmlbinary" - for recache
Summary:
1. This is the rebalance mod, defense and attack rating of weapon and armor greatly decrease (by 4)
2. Many techs linked to the others, so you cannot get Lord Hammers so easy (name changed to the Siege Hammers), it about research whole tree of knowledge. For example - research popular branches in amarian techtree like Civilization or Warfare needs some not popular prerequirements, like techs in Diplomacy or Adventure branches. I mod techs for both sides, so please response your pro or contra.
3. 3 new kinds of mounts for each side, better - much expensive. Kingdom limited by horses, empire - wargs.
If you start game even on normal, don't take any magic books and don't deal peace treaty with AI - you really have fun.
Because it will be real challenge enough, and interest
I hope to see your opinion and responses about it 