I would like first to congratulate you Stardock for this game and for all the fun I had since I bought it, I also would like to apologize for my bad english as actually I'm french.
I really enjoy this game and I find the gameplay very pleasant but I think there are some features imbalanced when compared to other strategies and for the reason, it's my job to do fairness in industry coding, I had some ideas on some field of this game. Hope this will help.
TALENT AND CREATION SYSTEM
- wisdom should have an incidence on essence and on mana regen (the same when level up , wisdom instead of essence)
- brillant should give one free technology and not 1TK/turn (far too unfair)
- meditative should give one lvl 1 spell and not 1AK/turn (same issue)
- I do think every sovereign should have by birth the organized ability.
- royalty should apply only when the sovereign is in the city
COMBAT SYSTEM
- defense should apply for every unit on a squad (for example a single unit with a defense of 1 should have virtually 4 against a squad of peasant), I think it would be far better
- every weapon should have a min damage, 0 for hammer or axe is IMHO right but doesn't apply for a sword
SUMMONING SYSTEM
- Invocation should remove essence from the caster max value of essence until it's killed or dispell by the caster.