1. Military Tech
- Archer design gets recreated for every Military tech after archer (issue sense Beta 4).
- Single archer, squad, or half-squad all start out with 1-4 points of damage, seems odd a single archer does no more damage than a group of archers.
2. Champion
- Portrait is some are that of a babe (Sola?)
3. Monsters/Creatures
- Creatures over spawn in long games, needs to be some limits.
4. Monster/Creature levels
- There are some game balance here, when you see creatures with 800+ attack points.
5. Resources
- Over spawn in some games, what's the point of searching out resource, when you can just research, wait and let the resources spawn next to your cities.
6. Magic
- Seems under way un-powered, I've never seen a spell do more than 20 pints of damage, more times than not it's 1-4 points of damage, no matter the level of the spell caster or spell.
7. Magic tech
- Some research gives multiple spell books at a time (Refined Arcadia?).
8. Ships
- Are way more difficult that it should be to load/unload ships.
9. Harbors
- The game is way to restrictive on where you can place Harbors, should automatically create shore hex when placing a harbor.
10. Flying Units
- Still haven't seen fly units in a sandbox game, this includes a 700+ turn game.
11. Movement
- You can't always tell if the party or single unit is selected for movement, can't count the number of times, I thought I was moving my party and one moved one character.
12. Tactical Combat
- You can use either the left or right mouse click to attack, pick one!
- I've had the cursor change from a Bow & Arrow to movement icon, causing the unit to move vs attacking, several times during combat.
13. Raise Land Spell
- Can be used to create a shore hexes for desert terrain only, seems odd!
14. Island Maps
- AI currently unable to play on island maps.