One way around this is to add an unachievable prereq to the original tile so that it's permanently unavailable then create a duplicate of the original xml data referencing your new tile.
EDIT: I've not done this particular thing myself but i've been using similar rule bending for other things.
I have a feeling you may have to create a "fake" tech in the tech tree that's never researched and use that as the prerequisite.
Of course, even if this works it's a really clunky way of doing things and hopefully this duplication problem will go away soon.
EDIT2: I used this kind of thing to stop huts auto upgrading to houses by making the huts upgrade to a fake house. I prevented my fake house appearing by using;
<Prereq>
<Type>Tech</Type>
<Attribute>NULL</Attribute>
<Value>0</Value>
</Prereq>
So a fake tech isn't required in the tech tree.