I have been doing a lot of tile creation lately and I think there are a lot of important things we should all share with each other. The least apealing part of the vanilla cities is widely agreed to be the abyssal style spaces between one improvement and another. I recently noticed that we can make a 1x1 tile that spreads itself over a 2x2 space, creating no gaps between tiles. It seems an odd mechanic, but I worked out a way to get my whole city to feel big a and robust by making sure that every tile used the full 2x2 space provided.
The aesthetic possibilities are a great relief to me as I am sure it is to many of you. I plan to make a Robust Tile Mod that changes out all the current buildings for more pleasing cityscapes that have more than just one guy hammering the ground in a given tile.
I would be interested to see what kinds of tiles others are creating for cities, because no one has posted any castle pics or anything since we first got the editor.
I am also quite pleased that we can create our own particle effects and use them on our cities. My only worry right now is that my beautiful tiles will take up too many resources ingame.
Has anyone else any tile wisdom they wish to share?