Yep! I love this game, but what ruins it most for me is the city spamming. I think a fantasy game (even when it's a grand strategy game as well) should not have cities everywhere and tight together as in Civ (or MoM). I want them fewer, and much further apart from eachother. This makes for more wilderness and space for other creatures, adding to the atmosphere you need to really believe you are in a fantasy world. I can easily do with 2-3 cities before having to conquer to get more of them. Meanwhile there is a huge wilderness for me to quest and fight monsters in.
Some ideas to make this happen:
1) A heavier cost to build new cities. I'd suggest 400 G for the first one, then perhaps 800 etc. (Yes, the initial system in the beta was better in this regard)
2) More clustered groups of resources with long distances apart from eachother. Obvious good city spots, but with a long distance from eachother.
3) Make the number of tiles distance limit from other cities huger, so a new city has to be at least twice as far away from current cites.
4) We could also restrict city building to very few areas on the map, making own rare tiles where it is possible to found a city. It would be exciting to search for this sites, and trying to get a pioneer there alive before your opponents. This would also help the AI to build it's cities wisely.
NB! A rise in administrative costs per city does not solve the problem with cities being buildt too close to one another.