Well, at first I want to say that I think that game shouldnt have been released at its state.
I dont know if this pc is special or anything, but its so full of bugs, that there is actually hardly any aspect of the game, which isnt bugged.
Since I cant look in your bug-tracking tool I just unload what you unloaded unto the poor souls, who have bought that game.
- The unit/structure preview (that "card" at the bottom right of screen) is likely to get stuck on one random object you mouseover. In some cases it will change to other objects you mouseover but still won't dissappear when no unit/structure is at the position of the cursor. In some cases it gets completely stuck and won't change no matter what happens. In some other cases, the preview disapperas completely until you reload a game.
- reloading a game is only possible through closing Elemental and starting it again Solved with v1.06
- Packs of own units (e.g. a Troop, Squad etc.) sometimes randomly converts into a single unit with all stats of a single unit. It doesnt convert back regardless of actions.
- the button "cast spell" in the spellbook sometimes doesnt show up in clothmap-mode
- sometimes its impossible to build improvements to a newly found settlement, because there are no tiles free. That doesnt change after one or more rounds have passed. Only solution is save and reload.
- sometimes its impossible to build structures like gold mines, but most likely magical shards. They dont get previewed when mouseover either, but are clearly mapped and visible. Solution is again save and reload.
- sometimes different aspects of sound-output go silent. That most likely happens during or after a tactical combat. For example first the music goes silent, then the sound effects of hitting/missing units etc. Some time after that, the game most likely CTD.
- its hightly possible that those popup boxes while highlighting (for example when you mouseover the gildar-symbol in unit-trainig screen, a box comes up, saying "gildar") won't show up as from a random point in the game. Same goes with the boxes pointing out environmental bonuses (+50% def. etc.) or any other of that kind (for example if the battle-rating of an army is larger than thousand, you can mouseover that "..." and get the actual value. That won't work either).
- when ejecting units out of a settlement using the apropriate window, this never works for all selected units and has to be repeated several times by unmarking and marking units to eject again.
- in tactical combat there is a huge delay of attack/counterattack with mounted units.
- in tactical combat at a random point of time it sometimes is impossible to select another unit of yours and its also impossible to take any action. The only way out is to auto-solve the fight.
- sometimes movement in clothmap-mode gets random for the selected unit. It then travels in any direction regardless of where you clicked. Seems that caravan-routes have something to do with it (and I don't mean the shortcut using a traderoute because its faster).
- the clothmap is always fucked up after ESC into the menu and returning. You have to zoom in and out to have a normal clothmap again.
- If you have a second monitor which you usually don't use (for example a tv for watching movies off the pc) and you have expanded your desktop to that second monitor, its impossible to scroll the map by pointing the curser to the left/right border of the screen (depends on your screen-number in windows display configuration). So basicly there is no border for either left or right. I never experienced something like that in other games with border-scrolling (supreme commander 2 for example).
Okay, I dont remember any more.
Now some gameplay things (just my opinion):
I played a regular game on a large map with diff. medium. After some "adventure"-research i had dragons running around in my world which had a rating variating from 22.000 up to 119.000. Seriously Wtf? I read you adressed this in your current patch. I hope something like that is gone now.
I also think the resources on a map are badly balanced. I found it way easier playing on a large map with medium and all medium opponents than on a medium map in easy diff. and only 3 easy enemys. Sometimes I start only with a fertile land around and thats it. A gold or iron mine nowhere to be seen.
On the machine i played the game on, playing a large map with all opponents were incredibly slow. I had to wait for a few seconds after EVERY turn, its incredibly annoying and definitly not necessary. And don't get on with complexity of the game. You know X³? You are playing in a very large universe with more than a thousand space-stations, civil-ships, cruisers, battle-ships etc. and everything is calculated in real-time. It doesn't even drops from running perfectly smooth when speeding all up to 10x the normal time. And even then its still real-time.
[edit]
ah, one more:
- the settlement summary window in zoomed map often disappears for all cities permanently until you reload a game.