The AIData tag is outside ImprovementType tag for K_Fire_Shrine. The Empire version works fine though.
Code: xml
- <!-- ***************** -->
- <!-- ** Fire Shrine ** -->
- <!-- ***************** -->
- <ImprovementType InternalName="K_Fire_Shrine">
- <DisplayName>Fire Shrine</DisplayName>
- <Description>Fire Shrines amplify Fire Spellpower and increase the Essence of Units by 10%.</Description>
- <!-- Improvement Data -->
- <TileDesign>K_Fire_Shrine_02</TileDesign>
- <ConstructionTileDesign>K_Fire_Shrine_Build_02</ConstructionTileDesign>
- <SupportedTerrainType>Land</SupportedTerrainType>
- <SupportedTerrainType>City</SupportedTerrainType>
- <DrawnIcon>Gfx/TacticalIcons/K_FireShrine1.png</DrawnIcon>
- <DrawnIconConstruction>Gfx/TacticalIcons/K_FireShrine1_C.png</DrawnIconConstruction>
- <Thumbnail>K_Fire_Shrine_02_Card.png</Thumbnail>
- <ReqCityLevel>1</ReqCityLevel>
- <IgnoreDuplicateImpLimit>true</IgnoreDuplicateImpLimit>
- <!-- Medallion Data -->
- <Medallions InternalName="">
- <All>K_Fire_Shrine_02_Card.png</All>
- <Border_All></Border_All>
- </Medallions>
- <!-- Prerequisites -->
- <RequiresCity>RequiresCity>False</RequiresCity>
- <RequiresResource>True</RequiresResource>
- <SupportedResourceType>FireShard</SupportedResourceType>
- <LaborToBuild>5.0</LaborToBuild>
- <Prereq>
- <Type>Tech</Type>
- <Attribute>Shard_Harvesting_Amarian</Attribute>
- <Value>0</Value>
- </Prereq>
- <GameModifier>
- <ModType>Player</ModType>
- <Attribute>AbilityBonus</Attribute>
- <StrVal>A_UnitStat_Essence</StrVal>
- <Value>10</Value>
- <Provides>+10% Essence</Provides>
- </GameModifier>
-
- <GameModifier>
- <ModType>ConstructionResourceCost</ModType>
- <Attribute>Gold</Attribute>
- <Value>-100</Value>
- </GameModifier>
- <!-- production -->
- <!-- note: gives 1 'Fire Mana Shard' resource -->
- <GameModifier InternalName="Production1">
- <ModType>Resource</ModType>
- <Attribute>FireMana</Attribute>
- <Value>1</Value>
- <PerTurn>1</PerTurn>
- <ResourceShared>0</ResourceShared>
- </GameModifier>
- <Prereq>
- <Type>Allegiance</Type>
- <Attribute>Kingdom</Attribute>
- </Prereq>
- </ImprovementType>
- <AIData AIPersonality="AI_General">
- <AITag>Shards</AITag>
- </AIData>