This is pretty easy mod:
[code]
<ImprovementTypes>
<DataChecksum NoParse="1">
<Ignore>DisplayName</Ignore>
<Translate>DisplayName</Translate>
</DataChecksum>
<!-- ************ -->
<!-- ** Kennel ** -->
<!-- ************ -->
<ImprovementType InternalName="K_Kennel">
<!-- Improvement Data -->
<DisplayName>Kennel</DisplayName>
<Description>Kennels can be built on Wild Wargs to provide 1 Warg every 4 turns.</Description>
<TileDesign>F_Kennel__02</TileDesign>
<ConstructionTileDesign>F_Kennel_Build_02</ConstructionTileDesign>
<SupportedTerrainType>Land</SupportedTerrainType>
<SupportedTerrainType>City</SupportedTerrainType>
<DrawnIcon>Gfx/TacticalIcons/E_Kennel1.png</DrawnIcon>
<DrawnIconConstruction>Gfx/TacticalIcons/E_Kennel1_C.png</DrawnIconConstruction>
<Thumbnail>Gfx/Medallions/F_Kennel_02_Thumb.png</Thumbnail>
<Medallions InternalName="">
<All>Gfx/Medallions/F_Kennel_02_Thumb.png</All>
<Border_All></Border_All>
</Medallions>
<!-- Prerequisites -->
<RequiresCity>True</RequiresCity>
<RequiresResource>True</RequiresResource>
<SupportedResourceType>Wargs</SupportedResourceType>
<Prereq>
<Type>Allegiance</Type>
<Attribute>Kingdom</Attribute>
</Prereq>
<!-- Cost -->
<LaborToBuild>1.0</LaborToBuild>
<GameModifier>
<ModType>ConstructionResourceCost</ModType>
<Attribute>Gold</Attribute>
<Value>-50</Value>
<PerTurn>0</PerTurn>
</GameModifier>
<GameModifier>
<ModType>Resource</ModType>
<Attribute>Wargs</Attribute>
<Value>0.25</Value>
<PerTurn>1</PerTurn>
</GameModifier>
<GameModifier>
<ModType>City</ModType>
<Attribute>Unlock</Attribute>
<Provides>Mounted Units</Provides>
</GameModifier>
<!-- Base Improvement Modifiers -->
<AIData AIPersonality="AI_General">
<AITag>War</AITag>
</AIData>
</ImprovementType>
<!-- ************ -->
<!-- ** Stable ** -->
<!-- ************ -->
<ImprovementType InternalName="E_Stables">
<!-- Improvement Data -->
<DisplayName>Stables</DisplayName>
<Description>Stables can be built on Wild Horses to provide 1 Horse every 4 turns.</Description>
<TileDesign>K_Stables_01</TileDesign>
<ConstructionTileDesign>K_Stables_Build_01</ConstructionTileDesign>
<SupportedTerrainType>Land</SupportedTerrainType>
<SupportedTerrainType>City</SupportedTerrainType>
<DrawnIcon>Gfx/TacticalIcons/K_Stable1.png</DrawnIcon>
<DrawnIconConstruction>Gfx/TacticalIcons/K_Stable1_C.png</DrawnIconConstruction>
<Thumbnail>Gfx/Medallions/Resource_Thumb.png</Thumbnail>
<Medallions InternalName="">
<All>Gfx/Medallions/Resource_Thumb.png</All>
<Border_All></Border_All>
</Medallions>
<!-- Prerequisites -->
<RequiresCity>False</RequiresCity>
<RequiresResource>True</RequiresResource>
<SupportedResourceType>Horses</SupportedResourceType>
<!-- Cost -->
<LaborToBuild>5.0</LaborToBuild>
<GameModifier>
<ModType>ConstructionResourceCost</ModType>
<Attribute>Gold</Attribute>
<Value>-50</Value>
<PerTurn>0</PerTurn>
</GameModifier>
<!-- Production -->
<GameModifier>
<ModType>Resource</ModType>
<Attribute>Horses</Attribute>
<Value>0.25</Value>
<PerTurn>1</PerTurn>
</GameModifier>
<Prereq>
<Type>Allegiance</Type>
<Attribute>Empire</Attribute>
</Prereq>
<AIData AIPersonality="AI_General">
<AITag>Farming</AITag>
</AIData>
<!-- Base Improvement Modifiers -->
</ImprovementType>
</ImprovementTypes>
[/code]
Just copy the stuff between the code tags into Notepad, save it as a *.xml file (name shouldn't matter), then put that file into My Documents/My Games/Elemental/Units/ folder.
Haven't actually tested it, but it should work. Just ripped the XML definitions out of the data files (improvements are in the folder 'Core Improvements, separated by Allegiance/Type), gave them a new Internal Name, and changed the required Allegiance...