So after several hours this afternoon/evening I finally managed to make a quest, totally simple, and it mirrors a lot of the existing quests, but it works.
So here's what I want to do.
I want to take the event that increases World NPC level, such as the one found in the various Technological research's.
Code: xml
-
- <GameModifier>
- <ModType>Player</ModType>
- <Attribute>UpdateSpawnRating</Attribute>
- <StrVal>CREATURE</StrVal>
- </GameModifier>
And tie that in to a consequence from one of the quest dialog options.
Code: xml
- <!-- Choice 0 -->
- <QuestChoiceDef>
- <Description>Let the woman enter the cave on her own.</Description>
- <NextObjectiveID>-1</NextObjectiveID>
- <PopupMessage>The woman sighs at you, but enters reluctantly. Shortly after you hear a scream from within the cave! What have you done! You unleashed the unspeakable evil upon the world!</PopupMessage>
- </QuestChoiceDef>
-
That's the part of the quest, and the second choice in the dialog that popsup, where I want the UpdateSpawnRating to take effect, but can't seem to figure out if it's even possible.
Any suggestions?