I'm finding games to be too much of gamble on how much of what is where. I've had starts loaded with multiple fertile lands, gold mines, and libraries, while others have been a farm, a mine and not much else only to stumble upon an AI with 5 farms in his starting area. I'd very much like to see the following options added to the create world screen: Resource Density, Food Density, Unit Build Speed, Monster/Bandit Frequency, Minor Faction #. Pretty much all stuff we already had in Glaciv2, and possibly even an option to affect how resources are laid out like the star distribution from GC.