I have been looking forward to the release of Elemental War of Magic for a very long time. I watched the forums and press releases very closely at the time the game was first announced, but until now the game has sort of fallen off my radar.
Back in 2008, I read on several gaming sites that Brad Wardell had talked about a special aspect of the modding system where mods would be automatically added to the Impulse server after their creation. He said that they could then be dispersed into other player games directly from the game's interface. He used "Spore" as an example of how this would work where everyone's work could be shared very easily.
I'm just curious, as the game has been released now but the online multiplayer is still disabled, is this feature still planned for the future? Or has it been removed in favor of a more conventional mod-sharing system (in other words, you search the web for mods, download Zip files, and extract them into your game folder)? Can someone direct me to a quote or some other information by Frogboy or another staffer on the status of this feature, if that is known?
I know, personally, that I don't have a problem with finding and installing the mods myself, but I thought this was pretty awesome when I first heard about it.
There were a lot of references to this in previews a couple years ago. Here's one from Gamasutra:
A small excerpt:
The game also integrates mod support directly into the main interface, meaning users can easily upload their own custom maps, races, technologies, and buildings; those mods will then be added to a central server to be seeded into users' games. "We ourselves use the same system [as the users]," Wardell said.
"After Spore, it probably seems a lot less original," he added, laughing. "But we had the idea before Spore."