I have 2 sovereigns - 1 melee and 1 caster. I notice that for melee if you are lucky to get a weapon in any goodie hut or buy some weapon, you are all set for adventure and exploring. However, caster need 6 turns to complete his/her first tactical spell for combat. My sovereign met 6 spiders on her turn 3, and both her and Janusk got wiped from the land.
Any idea do goodie huts let you discover unknown spells?
We have teh following spells in the beginning
RAISE LAND
LOWER LAND
TELEPORT
It will be nice if we can have 2 other spells added to starter spells
FLAME DART (since it does 1/2 your intell in dmg) and in the beginning your intell is 15 max.
A weaker version of NATURE ALLY or summoning spell.