Caravan Limit?

By on August 26, 2010 7:17:59 PM from Elemental Forums Elemental Forums

Dekent

Join Date 02/2006
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Anyone know where in the files you find where the caravans are limited? I'd like to increase the cap from 1, maybe add an increase from things like markets.

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August 26, 2010 8:04:38 PM from Elemental Forums Elemental Forums

Great idea, I was wondering about this too. Perhaps they are in the CoreDefs.XML file. I'm not entirely sure.

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August 27, 2010 10:28:46 AM from Elemental Forums Elemental Forums

Having caravans control roads is no longer a good idea, my nations are even snakier then before with the new 1 limit!   I figure markets take up a slot of food, might as well try to mod in more of a benefit to them. 

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August 27, 2010 10:34:12 AM from Elemental Forums Elemental Forums

There's a tech to increase the limit.

 

 

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August 27, 2010 2:24:44 PM from Elemental Forums Elemental Forums

Good. We can take that tech bonus, apply it to markets, and solve many problems!

Now... which tech is it, specifically?

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August 27, 2010 7:23:14 PM from Elemental Forums Elemental Forums

I'd also like to know this. So I can atleast research said tech Haven't encountered it so far. Actually, never gotten to researching all tech before I win a game.

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August 27, 2010 7:28:01 PM from Elemental Forums Elemental Forums

The Fallen Empires have a tech in their diplomacy branch called something like "Improved Trading". It follows directly upon the normal "Trading" tech.

 

Rabenhoff

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August 28, 2010 12:20:41 AM from Elemental Forums Elemental Forums

I've mad a mod that does a number of things. First, it fixes all the doubles of buildings, cleans the code, and fixes some abilities (granary, war college). It also adds +1 trade route for each market (might be unbalanced lategame).

http://depositfiles.com/files/mr9gdp5xq

NOTE: This is a CORE MODIFICATION, not a normal mod. Maybe it can be used as a normal mod but it's intended to replace the core files because of some major bugs I found.

Let me know how it works!

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August 28, 2010 12:44:12 AM from Elemental Forums Elemental Forums

Quoting James009D,
I've mad a mod that does a number of things. First, it fixes all the doubles of buildings, cleans the code, and fixes some abilities (granary, war college). It also adds +1 trade route for each market (might be unbalanced lategame).


http://depositfiles.com/files/mr9gdp5xq

NOTE: This is a CORE MODIFICATION, not a normal mod. Maybe it can be used as a normal mod but it's intended to replace the core files because of some major bugs I found.


Let me know how it works!

 

Awesome thanks a ton man +rep epic

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