Hi
In a current game of mine (linked via Dropbox) I'm experiencing several minor to bigger bugs concerning various resources on the map:
http://dl.dropbox.com/u/10540235/Going%20Well.EleSav
- Missing resource building graphics
The Air Shrine graphic seems to be missing. I can restart, load etc. ... but the graphic for the shrines around "Hopevale" and "Rogash" aren't there. The same goes for the Shrill Hive in "Ravenloft".
Several resources, that are a bit farther away from my cities are not counted. Here is a short list of examples that I noticed. Spotting them was in most cases rather easy, as the resource buildings in question don't lift the fog of war around them. Also they don't show up as buildings in the city summary.
- Mine in the Northwest of "Hopevale" ... city produces one metal in total, but has two mines in its circle of influence.
- Refugee Camp to the South of "Hopevale" doesn't show up in the city summary.
- Water Shrine of "Hopevale" doesn't show up in city summary, but seems to count to the overall Water Shrine number (i.e. three).
- Shrill Hive in "Ravenloft" has no graphic and also no effect. Town can't produce shrills.
- Lost Library to the Southeas of "Ravenloft" has no effect on the cities overall tech research output.
- Mine to the Southeast of "Ravenloft" not counted to city production
In "Hopevale" - also known as "Little Bug Town" I have a champion with an "Improves Mining" trait. However, when I look at the actual numbers, I see no improvement or bonuses. The same is true for the "Increases city prestige" effect. Whether the "One point of x" traits are also bugged? I don't know.
Several resources are producing way more than their tooltip / lore book entry states. Examples are:
- Stables in "Anover" produce 0.3 horses per turn instead of the stated 0.25 ... and even if this one could still be a rounding error, the other ones are not.
- Mines, Farms and Orchard in "Ravenloft" (aka "Big Bug Town") receive a double bonus to their output. Ones in their calculation and then in the overall output. E.g. the two farms have an base output of 4 x (1 + 2.56) = 14.6 and a total output of thus 14.6 x (1 + 2.56) = 51.976
- All tech research gets a 170% "research production ability" bonus. Where did that come from? I remember only the 10% racial / faction bonus, not 170%.
That's everything I found so far browsing through each of my cities. Whether there is still more to be found ..?!
Rabenhoff
EDIT: Playing the current version of Elemntal 1.05 without any mods. Just the vanilla game.