How does the defense value add to the damage received? I mean, heroes, sovereigns and their offspring die way too easy.
I agree that typical human shouldn't stand too much damage but one chain lightning and 3-4 royalty dead isn't really a prospect I like to see.
It is my opinion that hitting first is right now just too important, because in most cases it's instant kill. There should be some scaling between typical human recruits and heroes/royalty. If not straighforward in increased HP then at least in increased damage absorption.
As for monsters, I think their HP scale just nice; the problem is with humans.
As PsychoCaptain said, it would be nice to see some "blocking" for melee and some spell resistance for magic attacks.